{
  "game": "Prey",
  "status": "illustrated-journal-session-01-partial-assets",
  "promptVersion": "prey-illustrated-journal-v1",
  "defaultAspectRatio": "16:9",
  "assetBase": "docs/assets/img/prey/",
  "sharedPrompt": "Cinematic sci-fi illustrated evidence image for a Prey review journal. Use a dark orbital station mood, amber green cyan accent light, grounded environmental storytelling, no readable fake UI text, no logos, no captions, painterly cinematic realism, clean composition readable at mobile width.",
  "negativePrompt": "No logos, no captions, no fake UI text, no fake brand text, no watermark, no gore focus, no illegible typographic overlays, no cartoon style, no random extra limbs.",
  "styleRules": [
    "Use illustrated field journal language: dark station pages, amber/green/cyan accent light, pinned evidence photos, and readable comic-review composition.",
    "Use 16:9 PNGs for scene evidence by default; use 9:16 portrait PNGs only when the page is explicitly designed for a profile/comic insert.",
    "Missing images remain listed in the art queue until exact filenames exist.",
    "Avoid large non-diegetic typography, fake UI text, captions, logos, and watermarks.",
    "Keep scenes readable at mobile width with one clear focal action."
  ],
  "slots": [
    {
      "id": "page-02-a-rooftop-helicopter",
      "page": "fake-morning",
      "filename": "prey-page-02-a-rooftop-helicopter.png",
      "aspectRatio": "16:9",
      "visibleInJourney": true,
      "brief": "Rooftop helicopter route and first-day facade hook.",
      "prompt": "16:9 cinematic sci-fi illustrated evidence image for a Prey review journal. Morgan approaches a rooftop helicopter at sunrise above a polished futuristic city, wet helipad reflections, staged first-day corporate facade, subtle unease under a beautiful commute, amber blue dawn palette, no readable logos, no UI, no captions, no fake text, painterly cinematic realism, clean composition readable at mobile width.",
      "composition": "Keep Morgan and the helicopter readable with city depth behind them; the scene should feel too polished and staged before the later simulation reveal.",
      "avoid": "Avoid readable studio names, fake corporate text, busy rotor blur that hides the helicopter, UI overlays, captions, and logos."
    },
    {
      "id": "page-03-a-mimic-paranoia",
      "page": "test-rooms",
      "filename": "prey-page-03-a-mimic-paranoia.png",
      "aspectRatio": "16:9",
      "visibleInJourney": true,
      "brief": "First Mimic breach in the test-room lab after the experiment facade breaks.",
      "prompt": "16:9 cinematic sci-fi illustrated evidence image for a Prey review journal. Talos I test-room lab viewed through observation glass as Mimics attack researchers during the experiment breach, scattered debris, wet reflective floor, people fleeing, black alien shapes in motion, blue station darkness with amber/cyan highlights, no gore focus, no UI, no captions, no logos, no fake text, painterly cinematic realism, clean composition readable at mobile width.",
      "composition": "Use the observation-window framing to make the room feel staged and suddenly unsafe; keep one fleeing researcher and several Mimics readable without turning the image into visual noise.",
      "avoid": "Avoid readable notes or terminal text, cartoon monsters, gore focus, UI overlays, captions, and over-bright horror lighting."
    },
    {
      "id": "page-03-b-crew-terminal-trace",
      "page": "test-rooms",
      "filename": "prey-page-03-b-crew-terminal-trace.png",
      "aspectRatio": "16:9",
      "visibleInJourney": false,
      "brief": "Crew trace workstation evidence without readable fake text.",
      "prompt": "16:9 cinematic sci-fi illustrated evidence image for a Prey review journal. Abandoned crew workstation inside Talos I, dark terminal glow, scattered personal objects, audio log recorder, access card shape, coffee stain, station corridor beyond, amber green cyan station ambience, environmental storytelling about missing crew, no readable screen text, no UI, no captions, no logos, no fake text, painterly cinematic realism, clean composition readable at mobile width.",
      "composition": "Use the desk as a foreground evidence table with corridor depth behind it; let personal traces imply story rather than text.",
      "avoid": "Avoid readable emails, fake terminal words, real-world logos, gore, and dense props that become visual noise."
    },
    {
      "id": "page-04-a-lobby-wrench-mimic",
      "page": "escape",
      "filename": "prey-page-04-a-lobby-wrench-mimic.png",
      "aspectRatio": "16:9",
      "visibleInJourney": true,
      "brief": "First wrench-forward Mimic fight after the apartment set breaks open.",
      "prompt": "16:9 cinematic sci-fi illustrated evidence image for a Prey review journal. First-person Morgan raises a wrench against a black Mimic threat inside a dark orbital station lobby after the apartment simulation breaks, floating debris, blue station depth with amber sparks, vulnerable early-combat tension, no readable UI, no captions, no logos, no fake text, painterly cinematic realism, clean composition readable at mobile width.",
      "composition": "Keep the wrench readable in the foreground and the Mimic threat as the central focal danger; use station depth and debris to show that this is no longer the safe fake morning.",
      "avoid": "Avoid readable signage, official UI, fake HUD elements, gore focus, logo marks, and overbusy debris that hides the Mimic silhouette."
    },
    {
      "id": "page-05-a-office-looking-glass",
      "page": "office",
      "filename": "prey-page-05-a-office-looking-glass.png",
      "aspectRatio": "9:16",
      "visibleInJourney": true,
      "brief": "Morgan's office evidence collage with January monitor, keycard, Neuromod/GLOO handoff, turrets, wrench, and the Looking Glass objective.",
      "prompt": "9:16 portrait comic-style sci-fi evidence image for a Prey review journal. Morgan sits in a dark Talos I office facing a glitching January video message on a workstation monitor, Earth and the station visible through the window, a keycard insert panel, a Neuromod or GLOO tool insert panel, defensive turrets in the room, wrench foreground, amber green cyan station light, no readable UI, no captions, no logos, no fake text, painterly pixel-cinematic realism, clean composition readable at mobile width.",
      "composition": "Use one strong portrait composition with a main office scene and small visual evidence inserts; keep January, Morgan, keycard, turrets, and wrench readable without turning it into a fake dashboard.",
      "avoid": "Avoid readable terminal text, fake brand marks, captions, official UI, gore focus, crowded tiny panels, and text overlays that fight the journal typography."
    },
    {
      "id": "page-06-a-teleconferencing-keycard",
      "page": "hardware-labs",
      "filename": "prey-page-06-a-teleconferencing-keycard.png",
      "aspectRatio": "9:16",
      "visibleInJourney": true,
      "brief": "Teleconferencing keycard in hand at the office threshold, with the next Phantom-tier corridor threat waiting beyond.",
      "prompt": "9:16 portrait cinematic sci-fi illustrated evidence image for a Prey review journal. First-person Morgan holds the Teleconferencing keycard at the threshold between a warm cluttered office and a cold blue Talos I corridor, a Phantom silhouette waiting in the hallway, green access light on the door reader, scattered office evidence, amber green cyan station palette, no readable UI, no captions, no logos, no fake text, painterly cinematic realism, clean composition readable at mobile width.",
      "composition": "Split the portrait between safe office evidence and dangerous corridor depth; keep the keycard, access reader, and Phantom silhouette readable as one route-solving beat.",
      "avoid": "Avoid readable text on the keycard or panels, fake UI labels, official logos, gore focus, overbusy corridor clutter, and a threat silhouette that hides the keycard action."
    },
    {
      "id": "page-08-a-calvino-exterior",
      "page": "calvino",
      "filename": "prey-page-08-a-calvino-exterior.png",
      "aspectRatio": "9:16",
      "visibleInJourney": true,
      "brief": "Calvino's body floating outside Hardware Labs during the exterior repair and Looking Glass recovery route.",
      "prompt": "9:16 portrait cinematic sci-fi illustrated evidence image for a Prey review journal. Calvino's body floats in zero gravity outside Hardware Labs under a cold maintenance spotlight, dark Talos I hull plates around him, small loose tools and recorder-like objects drifting nearby, blue-black vacuum mood with restrained amber highlights, no gore focus, no readable UI, no captions, no logos, no fake text, painterly cinematic realism, clean composition readable at mobile width.",
      "composition": "Use the floating body as the central proof object, with the station wall and exterior void making the route feel physical; keep the body, spotlight, drifting loot, and repair-space context readable in portrait format.",
      "avoid": "Avoid gore focus, readable labels, fake HUD elements, official logos, overbright space fantasy lighting, and clutter that hides the body or the exterior route."
    }
  ]
}
